Topics covered in theory (from the book):
- Functions
- Object Oriented Programming (OOP)
- Loops (also the switch instruction)
- Pointers
- References
- Inheritance (*)
- Polymorphism
- Static data
- Pointers to functions
- Namespaces
- Templates (**)
- Exceptions and error handling (**)
For the past few months I have been doing some recalling from this tutorial: http://www.gamedev.pl/tutorials.php. I have went over the first section, which, the basics and a few of the above topics. In order to create the game of the level I want to, I should also go over then 3rd section, skipping section 2 if I need to, since it contains more advanced C++ topics, which i probably won't need. What I will need is the Windows window applications topics, from the Windows API section.
Anything that I will need during the project but this tutorial won't provide should be easy to find on other sites, starting with MS's official MSDN.
Anything that I will need during the project but this tutorial won't provide should be easy to find on other sites, starting with MS's official MSDN.
Soon I will update this post with the list of things that I have actually used in the hangman game two years ago - it will be an indication of which things I have the most experience with.
(*) Not sure of the name - Mast of this I learned in polish and I am not sure of all the correct names - the ones I am the most uncertain about are marked.
(**) Certainly a recall needed.
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